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- | ===== Short description | + | ===== Storytelling – supporting historical empathy through augmented memory in internment and deportation camps in Nazi Europe |
+ | \\ | ||
- | The ITS-STORY project, funded by [[https:// | + | \\ |
- | To tackle this vast subject, we want to focus on the **Remembrance Work** (RW) on the role of Nazi transit camps during the Second World War (WWII). This application framework is interesting because it carries a particular **ethical dimension**. Making part of the museographic project, whose themes refer to a painful past, interactive experiences could provoke ambiguous feelings in visitors and victims alike. It is therefore essential to maintain a certain ethic when conveying the history of the Holocaust and the processes of persecution and repression that took place during these deportations. | + | \\ |
- | ===== Hypothesis and Research Question ===== | ||
- | __The hypothesis is that a **distanced immersion** allowed by this type of technology | + | ===== Objectives ===== |
+ | ---- | ||
+ | {{ : | ||
+ | **ITS-STORY** (Storytelling – supporting historical empathy through augmented memory in internment | ||
+ | To tackle | ||
- | ===== Other fundings ===== | + | \\ |
- | The project follows on from the **MemoReal project** funded | + | ===== Hypothesis and research question ===== |
+ | ---- | ||
+ | ==== Hypothesis ==== | ||
+ | {{ : | ||
+ | __The hypothesis is that a **distanced immersion** allowed | ||
+ | ==== Research Question ==== | ||
+ | The research question studied is: “**Can we use Mixed Reality for Remembrance Work on the role of internment and deportation camps during WWII and if so, how and which impact will it have on the visitors? | ||
- | {{ : | + | \\ |
- | {{ :fr:campc_scenejulien3.png? | + | ===== Fundings ===== |
- | + | ---- | |
- | **Footnotes** | + | {{:fr:logo-anr.png? |
+ | {{: | ||
+ | The project follows on from the **MemoReal project** funded by the **Hauts-de-France region** (Dispositif STIMulE : volet Recherche Exploratoire - STIR) | ||
- | - Mixed Reality is a continuum between real-world environment and Virtual Reality (Milgram, 1994). | ||
- | - We have chosen to use the term Remembrance Work rather than “duty of memory” which has a connotation of obligation. | ||