UMR CNRS 7253

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fr:start [2025/03/31 05:21] dlourdeafr:start [2025/03/31 05:26] (Version actuelle) dlourdea
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-====== Short Description ====== +====== ITS-STORY: Storytelling – supporting historical empathy through augmented memory in internment and deportation camps in Nazi Europe ====== 
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 ===== Objectives ===== ===== Objectives =====
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 **ITS-STORY** (Storytelling – supporting historical empathy through augmented memory in internment and deportation camps in Nazi Europe), is an **experimental, exploratory and interdisciplinary project**. We aim to explore the use of [[https://citeseerx.ist.psu.edu/document?repid=rep1&type=pdf&doi=f78a31be8874eda176a5244c645289be9f1d4317|Mixed Reality]] (MR) in a **Memory-based Heritage**.  **ITS-STORY** (Storytelling – supporting historical empathy through augmented memory in internment and deportation camps in Nazi Europe), is an **experimental, exploratory and interdisciplinary project**. We aim to explore the use of [[https://citeseerx.ist.psu.edu/document?repid=rep1&type=pdf&doi=f78a31be8874eda176a5244c645289be9f1d4317|Mixed Reality]] (MR) in a **Memory-based Heritage**. 
 To tackle this vast subject, we want to focus on the **Remembrance Work** (RW) on the role of Nazi transit camps during the Second World War (WWII). This application framework is interesting because it carries a particular **ethical dimension**. Making part of the museographic project, whose themes refer to a painful past, interactive experiences could provoke ambiguous feelings in visitors and victims alike. It is therefore essential to maintain a certain ethic when conveying the history of the Holocaust and the processes of persecution and repression that took place during these deportations.  To tackle this vast subject, we want to focus on the **Remembrance Work** (RW) on the role of Nazi transit camps during the Second World War (WWII). This application framework is interesting because it carries a particular **ethical dimension**. Making part of the museographic project, whose themes refer to a painful past, interactive experiences could provoke ambiguous feelings in visitors and victims alike. It is therefore essential to maintain a certain ethic when conveying the history of the Holocaust and the processes of persecution and repression that took place during these deportations. 
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 ==== Hypothesis ==== ==== Hypothesis ====
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 __The hypothesis is that a **distanced immersion** allowed by this type of technology and an **ethical personalized interactive narration** make it possible to involve the visitor, and to propose **a different understanding of the past**__, in situations where visitors no longer have direct, autobiographical links with events that took place almost 80 years ago. In Compiègne, this trend is reflected in the fact that almost half of all visitors are under thirty. A challenge for both generation and gender.  __The hypothesis is that a **distanced immersion** allowed by this type of technology and an **ethical personalized interactive narration** make it possible to involve the visitor, and to propose **a different understanding of the past**__, in situations where visitors no longer have direct, autobiographical links with events that took place almost 80 years ago. In Compiègne, this trend is reflected in the fact that almost half of all visitors are under thirty. A challenge for both generation and gender. 
  
 ==== Research Question ==== ==== Research Question ====
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 The research question studied is: “**Can we use Mixed Reality for Remembrance Work on the role of internment and deportation camps during WWII and if so, how and which impact will it have on the visitors?**”. The research question studied is: “**Can we use Mixed Reality for Remembrance Work on the role of internment and deportation camps during WWII and if so, how and which impact will it have on the visitors?**”.
  
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 ===== Fundings ===== ===== Fundings =====
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