Ci-dessous, les différences entre deux révisions de la page.
Les deux révisions précédentesRévision précédenteProchaine révision | Révision précédente | ||
fr:start [2025/05/07 13:20] – dlourdea | fr:start [2025/05/16 06:55] (Version actuelle) – dlourdea | ||
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==== Hypothesis ==== | ==== Hypothesis ==== | ||
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- | __The hypothesis is that a **distanced immersion** allowed by this type of technology and an **ethical personalized interactive narration** make it possible to involve the visitor, and to propose **a different understanding of the past**__, in situations where visitors no longer have direct, autobiographical links with events that took place almost 80 years ago. In Compiègne, this trend is reflected in the fact that almost half of all visitors are under thirty. A challenge for both generation and gender. | + | The hypothesis is that a **distanced immersion** allowed by this type of technology and an **ethical personalized interactive narration** make it possible to involve the visitor, and to propose **a different understanding of the past**, in situations where visitors no longer have direct, autobiographical links with events that took place almost 80 years ago. |
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+ | In Compiègne, this trend is reflected in the fact that almost half of all visitors are under thirty. A challenge for both generation and gender. | ||
==== Research Question ==== | ==== Research Question ==== | ||
The research question studied is: “**Can we use Mixed Reality for Memory Work on the role of internment and deportation camps during WWII and if so, how and which impact will it have on the visitors? | The research question studied is: “**Can we use Mixed Reality for Memory Work on the role of internment and deportation camps during WWII and if so, how and which impact will it have on the visitors? | ||
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+ | ===== The Role of Technology in Contemporary Memory Practices ===== | ||
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+ | The expression " | ||
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+ | The societal issues include: | ||
+ | * Making testimonies, | ||
+ | * Enhancing emotional and cognitive engagement of visitors or learners through personalized or immersive experiences. | ||
+ | * Providing deeper historical context through multisensory storytelling or virtual reconstructions. | ||
+ | * Supporting a more vivid transmission of memory, especially to younger generations, | ||
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